Though it was released almost a year ago, I have the same opinion of it.
It’s about an 8/10, niche RPG game.
If you like the characters and the humor, you’ll probably like it, and forgive it for its flaws.
If you don’t, you’ll probably hate it.
Surprisingly, there are many people who like this type of game. Though I did work hard, there’s definitely a lot of luck involved in having a game become this popular. So, it wouldn’t surprise me if I never made a game as successful again. That’s fine with me though.
Not only did I not expect this level of popularity, but initially, I was afraid of it. I didn’t want UNDERTALE to become tiring for people, or become spoiled before anyone even got a chance to play it. Early on (this was probably excessive) I even tried to contact certain Let’s Players to tell them not to make any content about it.
But, the game became very popular. Unavoidable, even. At the height of its popularity, “not liking the game” felt like a cardinal sin to many fans online. In reaction to these circumstances, others began actively hate the game, creating an endless whirlwind of discourse…
Like a thunderclap to a small dog, all of this attention stressed me out. And every time it seemed to die down, something revived it, such as the GameFAQs contest, the award shows, bizarre theory videos, and so on. At times, I wished I had a way to quell the attention. I felt a strange powerlessness. (And guilt, for feeling stressed when the success of the game SHOULD be something I’m nothing but ecstatic about.)
At the same time, countless wonderful things were happening. People told me the game helped them through a difficult part of their life. Others told me that the game had made them laugh, or cry, or say “I want to be kinder.” Many young kids told me they wanted to create games or music because of it. And, on a personal level, because of its popularity, I have been able to help myself and many people in my life. (And, hopefully, in the future, I can help many other people because of it, too.)
So, ultimately, it’s a good thing that the game reached so many people, and I’m very, very, very, very, very, very, thankful to everyone that supported it, and everyone that helped me make it.
Thank you.
And thank you to anyone who has created fanworks for this game over the past year. I’ve been in fandoms my whole life. I drew Cave Story characters in the margins of my 7th grade history class notes. So it’s amazing to see something I created incite a similar passion in other people.
Someday, UNDERTALE will fade from people’s minds. But, I’m sure in 10 years, some kid who played UNDERTALE will create a game that surpasses it…
I look forward to playing that.
Tomorrow, on UNDERTALE’s anniversary, let’s have a fun time. I am thinking I will open the askbox, and…
Bark.
(via mrsalt)
english: coconut oil
french: :)
english: oh boy
french: oil of the nut of the coco
IM CRYINGNFN
english: ninety-nine
french: :)
english: oh no
french: four-twenty-ten-nine
english: potato
french: :)
english: oh geez
french: apple of the earth
french: papillon
english: :)
french: don’t
english: beurremouche
French: pamplemousse
English: :)
French: pls no
English: raisinfruitenglish: squirrel
german: :)
english: oh dear
german: oak croissant
english: helicopter
german: :)
english: uh oh
german: lifting screwdriverenglish: toes
spanish: :)
english: no don’t
spanish : fingers of the feet
english: ladybug
russian: :)
english: oh no
russian: god’s cow
english: shark
maltese: :)
english: pls no
maltese: sea dog
English: leopard
Dutch: :)
English: stop
Dutch: lazy horse
English: glove
German: :)
English: what now
German: hand shoe
English: fridge
Dutch: :)
English: oh no
Dutch: cooling closetEnglish: wombat
Chinese: :)
English: don’t
Chinese: pocket bear
English: egg beater
German: :)
English: *sigh*
German: bike snow batEnglish: moth
French: :)
English: stop
French: butterfly … of the night!
English: slug
German: :)
English: pls why
German: naked snail
(Source: oldblogarchived, via thefuuuucomics)
This is possibly the best Parks and Recreation blooper
PRETTY SURE EVERY PARKS AND REC BLOOPER IS THE BEST BLOOPER
(Source: savannahkills, via laugh-at-nuh-nuh-nothing)
I added this fake health brochure about Donald Trump to a doctor’s waiting room
(via thefuuuucomics)
Some of the world’s best concept artists reimagine Star Wars
(Source: kotaku.com, via kotaku)
*Deep breath*
The animatic I’ve been working on of “It’s Gonna Get Weird” (x) by Neil Cicierega.
I’ve never really done anything like this before ( and especially not something as long as this GOSH ) so it’s a bit rough around the edges I’m sure, so uh, yeah.
*Back flips into the sun*
Library of Blabber is an odd little experience that in which you search for any form of sense in an infinite library, filled with an infinite amount of randomly generated books (mostly) filled with gibberish.
Inspired by Jorge Luis Borges’ story The Library of Babel, and Jonathan Basile’s libraryofbabel.info project, the chances of you ever finding anything resembling a sentence, let alone a readable book are ridiculously small.
However, there’s always a chance – after-all, much like the logic of the Infinite Monkey Theorem, an infinite library must contain every book that can, and will ever exist. So everything from the complete works of shakespeare to that homework essay you wrote when you were 12 is in there somewhere among the infinite nonsense. Unfortunately you’d probably need an infinite amount of people or an infinite amount of time to find anything meaningful, but you can always try!
! indeed.
I’ve mentioned libraryofbabel.info (which now includes image archives). A VR tour of the Library (which some call the universe) is a nice next step, so I’m glad Ivan Notaros made this for Procjam 2015.
(via maxofs2d)